May 23, 2010

Helicopter - Hellfire Rounds Update

After continuing development on In Light of Darkness, Turmoil Studios has accomplished a great deal since the last update and this is a showcase of a few of the things we have done.

Firstly, the Nocturne Pistol as been re-textured using UV maps to be much more visually stimulating. We incorporated a number of different layers including: diffusion, specularity and normalization as well as a mask layer to provide the glow for the Demonic script along the barrel.

At this time, we have no idea why or how the Shock Rifle fire trail is occurring but we are working diligently to fix it.

In this update we showcase the helicopter, Demonic door and Hellfire Rounds for the Nocturne Pistol. It may be difficult to see, but the pistol has a number of major changes to it. These changes include: custom sounds for equip, fire and impact as well as a custom modeled projectile, impact explosion and fire trail. The weapon was modeled, textured and coded by myself. This includes the weapon itself as well as the projectile it fires, the Hellfire Round.

Both the helicopter and Demonic door were modeled in house by Timothy Lewis and textured by myself. They include diffuse, specularity and normal maps to create the complete effect. The helicopter uses a mask on the spotlight but it's rather obscured in this video.

More updates on the way as In Light of Darkness continues in its development

Nathaniel Kirst
Turmoil Studios

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